[ in shape ]

[in shape] started as several animation exercises that began to form into a short film after a few separate pieces were completed. Take a look below at the process of its creation.


prismd_Abused.gif
prismd_boog.gif
prismd_bashful.gif
prismd_grace.png
OriginalTest.gif

The concept for [in shape] began with these quick drawings of bizarre creatures stuffed into awkward spaces; the contours of their bodies defined by a predetermined shape. I drew them all in TV Paint, an animation software with a lovely timeline feature. Each character existed inside of one frame. After I drew about six of these creatures, I pressed play out of curiosity. The result was an underwhelming jumble of shapes, but the playback was enough to spark motivation to try a new concept.

 

I drew in-betweens to smooth out the animation from the original six drawing disaster. The outside shape was animated first. Then the circle of the eye was drawn to follow a specific path. However, I made no efforts to make the limbs, body, or head follow any certain pattern.

I enjoyed the result. The animation of the shape and eyeball was smooth and satisfying, while the detail inside the shape was random and chaotic.


BounceA.gif
Lemniscate.gif
Pendulum.gif

After the initial concept, I started adding more structure to motion's design. The path of the shapes was pre-planned before I put any lines down. I chose simple paths for the eyeball to follow and drew a body shape around that while still stuffing limbs into the confining spaces.  I also let the pupil be affected by the momentum of the eyeball in which it resided. It felt goofy and fitting for the project. 
 


PROCESS:

fightProcess_Rough.gif
FightProcess_Detail.gif

FINISHED PIECES:

prismd_stretch.gif